If you tell the user to "press any button to continue" and you react only to ABXYStartWhateverXOSquareTriangle, then the overwhelming majority of the users will understand what you mean and won't miss the option to tilt the stick to continue.Calculator is a basic calculator application made by Apple Inc. This conversation stemmed from my comment about chasing the "true" any-key solution. Totally not worth it to chase after a solution which isn't really needed. Triggers, pads, sticks aren't perceived as buttons usually. When you say "button", 99.9% of users will think button like I described: ABXY, XOSquareTriangle (I hate Sony for this. I described to him and advised him not to mix up the technical (how the input system works) side of things with the UX side of things (how the users perceive things). started to handle everything on the technical side (dpad directions are buttons.). Shall we all find our own bespoke ways of doing this? Or are you trying to make more business for the Asset Store?Ĭlick to expand.You entered into a discussion about "Press any button to continue." usage. That is, each and every developer who wants to allow for an assignable scroll wheel. I imagine we'll have to have a dropdown option which offers a number of commands to the Scroll Up function and a dropdown option which offers a number of commands to the Scroll Down function.Īnd then that binding wouldn't be serializable for storage and retrieval viaĪctions.LoadBindingOverridesFromJson(jsonKeyBinds) So let's say we follow your insinuation and leave this vital feature out and read the axis values from the scroll wheel and do the reverse - that is, to grant people the ability of assigning a command to to a controlinstead of what the whole world is used to, which is assigning a control to a command. So what do you propose in place of this for us to use? InputAction.PerformInteractiveRebinding(bindingIndex) to rebind actions. Without the scroll up and down "keys" we can't make use of Once you try and add functionality to your app where the user can choose to dynamically rebind the scroll up and scroll down inputs to their commands (such as for weapon switching, consumable item switching) you are going to need this too. Click to expand.And a gamepad joystick offers separated axes, float values AND discrete buttons which are assignable to user-rebindable commands.
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